Quick Hit Football

Quick Hit Football Rating: 3,6/5 1678 reviews
If you are interested in receiving an alpha code for Quick Hit Football, please send an email to
  1. Quick Cut Football
  2. Quick Hit Football Game Online
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'Please remember that Quick Hit Football is in alpha. It's fun and exciting, but it's also not done. We're looking forward to a public kickoff of the game on September 9, 2009, but to get there, we need early coaches to get in and run a few drills.

[email protected]Hit. We will get them out to you as soon as we can.
Please post your impressions of the alpha here, after you try it out.
  1. The latest tweets from @QUICKHIT.
  2. Quick Hit, Inc., which develops and publishes free social sports games and entertainment for the global audience, announced the acquisition of a multi-year NFL license from the National Football League.
  3. Quick Hit Football is a free-to-play, browser-based football game that promises to change the playing field for sports game enthusiasts. Rather than twitch-style game play, users are cast into the role of coach and asked to use their knowledge of football to call the plays and make strategic choices.

Here is the full press release.
Quote:
'Please remember that Quick Hit Football is in alpha. It's fun and exciting, but it's also not done.
We're looking forward to a public kickoff of the game on September 9, 2009, but to get there, we need early coaches to get in and run a few drills. As one of our first users, we are hoping you can play at least a few games a week. Here's how you make it happen:
Go to http://www.alpha.quickhit.com and start creating your team account. During the registration process you'll be asked for a 'Registration Access Code.' Please cut and paste your code into that field exactly as it appears.
The 'alpha' part of the URL is important - if you go to www.QuickHit.com, you won't be able to see any of the special alpha forum or get access to the game!
You'll be able to get an idea of the 'Known Issues' with the game by visiting our forum (http://www.alpha.quickhit.com/forum). If you come across something that isn't on that list, please let us know. You can do that by posting in the forum, sending feedback through the website or sending an email to our Community Manager, Sanya at [email protected].
A few things you should be aware of:
• Be patient if your download takes a few moments. It shouldn’t be more than a couple of minutes, but with folks on the West Coast, it might take a little longer. We are currently working on this and expect it will be at its intended download time by public launch on 9/9.
• Please create a team name using only regular letters and numbers. Using special characters in your team name will cause game errors for you. As a reminder, all team names and any other content you create is subject to our Rules of Conduct.
• When you create your password, it must be at least 6 characters long. Anything shorter will not allow you to move forward.'
Game: Quick Hit Football Hype Score: 6/10 - Vote Now
Platform: PCVotes for game: 9 - View All
# 1statnut @ 08/06/09 01:44 AM
# 2LionsSuperFan22 @ 08/06/09 02:41 AM
looks interesting, havent heard of it before. I would try for an alpha code, but i think ill wait and let those who have been following the site try for them first. look forward to reading how the game plays.
# 3Steve_OS @ 08/06/09 06:30 AM
Looks like the site is up now, must have been down earlier statnut.
# 4notque @ 08/06/09 11:08 AM
Quick hit football is really broken so far. They have a lot to fix.
I prefer Deep Route football for online based sims.
And I like real NFL style leagues, drafts, etc instead of just playing random people like an RPG football.
http://deeproute.com/?ref=notque
# 5Steve_OS @ 08/06/09 08:54 PM
Have plenty more, make sure you email the address to get yours.
# 6steeluk @ 08/07/09 06:43 AM
# 7statnut @ 08/07/09 01:23 PM
Hmmm, there's alot here that needs work. The single player AI is atrocious. Through the first half, they have run on every player. They have also gone for it on every 4th down, even when its 4th and 10, and they are in their zone. Not impressed, sadly.
# 8dsidab81 @ 08/07/09 02:16 PM
Has anybody had this issue...I'm going to the alpha link in the quote above. From there, I hit home, play now, and then new user to register. The screen just stays at the quick hit backdrop with no indication of loading. This is happening on the newest version of FF as of yesterday and in IE.
# 9dbgameover @ 08/08/09 09:43 PM
it looked good but it was to sluggish to keep me interested hope they can get it running by the time frame they set out because its a great idea
i also couldnt get a game to start up for multiplayer
they should think about leagues and such later in in which you could youse the engine they have now and draft random players for your team that would be fun having to adjust your style to the people you drafted (the draft does not show overalls just name and position)
# 10devin boyll @ 09/09/09 09:40 PM
# 11Heelfan71 @ 09/14/09 08:08 PM
www.quickhit.com and put in your email for a code.
# 12steez3 @ 09/22/09 01:27 PM
how long does it usually take for me to get a key after I give my email?
# 13steez3 @ 09/22/09 03:18 PM
Has anyone played this yet? Not many posts in here, just curious about it, I really wanna get into a game like this so if anyone has played this and likes or dislikes it please let me know. Or if you know about some other football game that you feel is better.
# 14DaddyDunc @ 09/22/09 08:57 PM
I'm curious how long it takes too. I put in for a key code on the 19th and I haven't gotten a response yet.
# 15Steve_OS @ 09/25/09 05:10 PM
Sorry everyone, sent out quite a few lately, but everyone came back and said they no longer work, so I guess...They no longer work. When I get more, I'll let you know.
# 16utexas @ 09/25/09 06:16 PM
I have played 2 games, I think it has promise. I can answer some questions if you guys have any.
# 17utexas @ 09/26/09 11:53 AM
The game is pretty good, 3 min qtrs and you call the plays. The oline play is a mixed bag, it really depends on the matchups, personnel, and how you chose to train your team. I am now 3-0!
# 18henrydavonte @ 10/03/09 08:15 PM
Quote:
Originally Posted by utexas
The game is pretty good, 3 min qtrs and you call the plays. The oline play is a mixed bag, it really depends on the matchups, personnel, and how you chose to train your team. I am now 3-0!
whats da code so i can play
# 19junkyjunky99 @ 01/03/11 01:39 PM

Quick Cut Football

# 20junkyjunky99 @ 01/03/11 01:41 PM



Quick Hit Football NFL
Developer(s)Play Hard Sports
Director(s)Trevor Stricker
Producer(s)Jeffrey Anderson
Designer(s)Dave Zdyrko, Jeremy Stein
Platform(s)Adobe Flash, Unity Player
ReleaseSeptember 2009, September 8, 2010 (NFL)
Genre(s)Sports simulation
Mode(s)Single-player, Multi-player

Quick Hit Football (QHF) was a free online American football game. The Quick Hit company was started in 2008 by Jeffrey Anderson,[1] and went public in September 2009. Quick Hit Football offered single player against CPU opponents and multi-player against human opponents. Quick Hit Football was based on user play-calling. On September 8, 2010, the NFL was integrated into Quick Hit Football and was granted the official license from the NFL. A few months later, on December 22, 2010, Quick Hit Football was offered in High-Definition 3D, allowing greater immersion of the participant in the game, while maintaining a realistic sense of play with graphics likened to those found on Madden 64.[2] Following this, new games and challenges were offered to the players such as NFL season games, as well as single player games vs. teams inspired by legendary football coaches such as Bill Cowher, Tom Landry, Vince Lombardi, Brian Billick, Dan Reeves, Marty Schottenheimer, and Dick Vermeil.[3]

Gameplay

Quick Hit Football gameplay revolves around the user's coaching ability. The user may call a play from the QHF playbook, and then use any boosters that the user wishes to buy. Any boosters received may be used once in each game. A booster must be used before the play begins. When calling the play, a user may scroll through a list of plays, or filter through the plays in three ways: Type, Category, and Key Player.

Once the play starts, the user becomes a bystander and is not allowed to control any player movement. Scoring follows NFL football rules. As in NFL football, the team with the most points at the end of regulation wins. Single-player regulation consists of four two-minute quarters, while multi-player games feature four two and a half minute quarters.

During the game, a user's team receives fantasy points based on the performance of the players. These points help the user improve the team, allowing QHF players to reach higher levels. To level QHF players up, a user spends 1,000 Coaching Points (CP) to move a player up one level, though they may choose to move a player up multiple levels in one transaction.[4] Additionally, Coaching Points and another currency, Quick Cash (QC), can be purchased in various increments from $5 to $50. 'Legend' players cost extra but automatically leveled up with you as you progressed in the game and became very popular.[5]

CP and QC can both be used to purchase new plays from the store, including contributions from ex-NFL head coaches Dan Reeves, Marty Schottenheimer, and Dick Vermeil.[6] Both currencies can also be used to purchase new players, which range from customizable nobodies to NFL legends such as Warren Moon, Jack Tatum, Barry Sanders, and Jack Youngblood, who have a higher skill rating than the average player and also automatically level up with you for free. NFL legends are rated on a 10-star scale, with 10-star Elite players being available for purchase only with QC, that is, real money.[7] QH added several new gaming modes from shorter 5 minute Blitz games to longer 5 minutes per quarter Marathon games.

Critical reception

Quick Hit Football Game Online

IGN stated that Quick Hit Football 'offers an authentic, strategic football game without the twitch and complexity.' [8] However, IGN also said that, 'The look of everything in QuickHit Football isn't super-detailed, but that's only because the system requirements are a browser, an Internet connection and Flash player. When you zoom in on the field you'll definitely see added detail to the players, but nothing in the game will knock your socks off.' [9] Game Informer said in its preview that the game provides 'ease of play calling, and surface decisions that allow you to get in and play quickly' while also adding 'more depth for hardcore players' [10]GameSpy suggested Quick Hit Football 'offers an authentic, strategic football game' and said that, 'The game is designed for football fans who want the depth and appeal of fantasy sports with the interactivity and polish of high-end console products.' [11]

Shut down

Games Like Quick Hit Football

Despite the game's dedicated community, its revenue was lacking. Quick Hit Football required far more manpower and servers to support everything than what the game was making, even with the NFL license and related marketing. As part of Majesco's cost-cutting plan announced on July 15, 2012, Quick Hit Football's servers would be closed August 17, 2012.[12] On the day of its shutdown, however, an unspecified agreement was reached between Majesco, the game's operators, and the game's creditors, MMF, ensuring that the football title would live on. Majesco's continued fiscal struggles led to further cuts, including the dissolution of their Foxborough Massachusetts Social Games Division on January 7, 2013. All thirteen developers were released and their online games would stop working within two months. Quick Hit Football permanently shut down on March 22, 2013.

www.mobilewiki.orgQuick Hit Football